GeoGames: Unterschied zwischen den Versionen
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Stefan (Diskussion | Beiträge) KKeine Bearbeitungszusammenfassung |
Stefan (Diskussion | Beiträge) KKeine Bearbeitungszusammenfassung |
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== Existing GeoGames == | |||
Outdoor: | Outdoor: | ||
| Zeile 8: | Zeile 9: | ||
Indoor: | Indoor: | ||
* [http://wiki.hsr.ch/StefanKeller/wiki.cgi?GhostHunt GhostHunt] (Prototype) | * [http://wiki.hsr.ch/StefanKeller/wiki.cgi?GhostHunt GhostHunt] (Prototype) | ||
== Software Development == | |||
3D Modeling: | |||
* City Engine (Esri) | |||
3D Software Development Kits (see [http://infinitewrench.wordpress.com/2012/11/02/cryengine-3-vs-udkunity/]): | |||
# CryENGINE | |||
# Unity3D | |||
# Unreal Development Kit (UDK) | |||
[[Kategorie:GeoGames]] | [[Kategorie:GeoGames]] | ||
Version vom 5. Oktober 2013, 22:37 Uhr
Existing GeoGames
Outdoor:
- List of GeoGames by Christian Sailer
- Kort.ch
- Ingress
- MapRoullette
Indoor:
- GhostHunt (Prototype)
Software Development
3D Modeling:
- City Engine (Esri)
3D Software Development Kits (see [1]):
- CryENGINE
- Unity3D
- Unreal Development Kit (UDK)